The Bridge

Your turn begins at The Bridge.

Choose one of the following areas to explore: BRIDGE, RIVER, or ROAD. To explore an area, go to the section of this page with the same name, but only after you first roll two dice for what you encounter while crossing the bridge:


2 = You chance upon one of the few billy goats that lives by the bridge. Roll a die, unless you have a gruff. If the die roll is less than your Craft, or if you are a dwarf or elf and the die roll is equal to or less than your Craft, gain a gruff. A gruff is an Ally. If you have the gruff at the start of any Combat with a monster that has the word 'troll' in it's name, increase your Magic and Arms by 1 for that Combat only. If you have the gruff and you receive a Wound due to a Combat with a monster that has the word 'troll' in it's name, roll a die. If the die roll is 5 or 6, lose the gruff and do not receive the Wound.


3 = You cross paths with a magician selling a spell unique to the bridge. Pay 2 Gold to gain retread. Retread is a Spell. You may use retread at the start of any turn. When used, go to The Bridge page instead of the page you are on, then start your turn there instead.


4 = A trouble-making river elemental splashes onto the bridge and assaults you. Fight a Magical Combat with a troubled water. The troubled water's attributes are Arms: 1, Magic: 5, Craft: 1, Vitae: 1. After a Magical Combat with the troubled water, you must choose to end Combat when given the choice.


5 = Mages survey the crowd making sure tolls have been paid by all. If you do not have a bridge pass, fight a Magical Combat with a toll mage. The toll mage's attributes are Arms: 2, Magic: 4, Craft: 3, Vitae: 3.


6 = Many toll booths line the heavily trafficked bridge. Pay 1 Gold to gain a bridge pass. A bridge pass is an Item. A bridge pass does not count towards the number of Items you may have.


7 = A rickety stairway leads from the bridge to a warlock's hut underneath. If you choose, roll a die. If the die roll is equal to or less than your Craft, or if you are a wizard, your turn ends and the next turn will begin in The Warlock Hut; Proceed to that page if so.


8 = Along your walk across the bridge, you meet a man with river tickets for sale. Pay 1 Gold to gain a river ticket. A river ticket is an Item. A river ticket does not count towards the number of Items you may have. 


9 = Warriors patrol the bridge checking for passes. If you do not have a bridge pass, fight a Melee Combat with a bridge warden. The bridge warden's attributes are Arms: 4, Magic: 2, Craft: 3, Vitae: 3.


10 = A prehistoric bird lets out a terrifying caw as it swoops down to attack you from above. Fight a Melee Combat with a terror dactyl. The terror dactyl's attributes are Arms: 5, Magic: 1, Craft: 1, Vitae: 1. After a Melee Combat with the terror dactyl, you must choose to end Combat when given the choice.


11 = Near the bridge is a beautiful pond of lilies. If you choose, your turn ends and the next turn will begin at The Lily Pond; Proceed to that page if so.


12 = This bridge has a terrible menace living beneath it. Fight a Melee Combat with a bridge troll. The bridge troll's attributes are Arms: 6, Magic: 3, Craft: 3, Vitae: 5. If the bridge troll receives a Wound due to a Melee Combat in which you used an Item that is a weapon, roll a die. If the die roll is equal to or less than the bridge troll's Vitae, the bridge troll heals 1 Wound. If the bridge troll has fallen due to Combat with you, gain a road ring. A road ring is an Item. If you have the road ring at the start of any turn on a page with the word 'ROAD' as a name for one of it's sections, you may choose to start your turn at the 'ROAD' section of the page directly instead of starting at the top of the page. 


Unless you rolled a 7 and went to The Warlock Hut, or you rolled a 11 and explored The Lily Pond, after your bridge encounter ends, go to the section of this page with the same name as the area you chose to explore.


BRIDGE - Your turn ends and the next turn will begin at The Bridge; Stay on this page.


RIVER - Your turn ends and the next turn will begin at The River; Proceed to that page.


ROAD - Your turn ends and the next turn will begin at The Crossroads; Proceed to that page.


The Warlock Hut


The Lily Pond


The River


The Crossroads

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