Your turn begins at The Crossroads. Choose one of the following destinations to travel to: BADLANDS, BORDERLANDS, BRIDGE, CASTLE, CITY, COAST, COLD WASTES, ROAD, DESERT, FIELDS, FOREST, HILLS, LAKE, MOUNTAINS, PLAINS, RIVER, SWAMP, WILDLANDS, or WOODS. To travel to a destination, go to the section of this page with the same name, but only after you first roll two dice for what you encounter on the road: 2 = You somehow come upon a road leading to The Lost City. If you choose, your turn ends and the next turn will begin in The Lost City; Proceed to that page if so. 3 = An elven princess seeks to hire a bodyguard for her journey home. Roll a die, unless you have an elven princess. If the die roll is equal to or less than your Craft, or if you are an elf, gain an elven princess. An elven princess is an Ally. If you have the elven princess and your turn ends on The Forest page, lose the elven princess and gain 1 Gold. 4 = A wandering wiseman offers you a special spell. Pay 2 Gold to...
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