The Pig Pen
Your turn begins in The Pig Pen.
Roll two dice. If the die roll is 2 or 12, your Arms and Magic become 2 for this turn only.
Roll two dice for what you encounter within the pig pen:
2 = Trapped in this mystic pig pen is a powerful boar of mythic proportions. Fight a Melee Combat with a calydonian boar. The calydonian boar's attributes are Arms: 7, Magic: 5, Craft: 3, Vitae: 4. If the calydonian boar receives a Wound due to Melee Combat with you, roll two dice. If the die roll is 8 or more, the calydonian boar does not receive the Wound. If the calydonian boar has fallen due to Melee Combat with you, gain a pig poke, unless you have a pig poke. A pig poke is an Item. If you have the pig poke, and a monster with the word 'boar', 'pig', or 'hog' in it's name has fallen due to Combat with you, roll a die. If the die roll is 1, heal 1 Wound. If the die roll is 2, heal 2 Wounds. If the die roll is 3, heal 3 Wounds. If the die roll is 4, heal 1 Wound and gain 1 Gold. If the die roll is 5, heal 2 Wounds and gain 1 Gold.
3 = A winged pig fairy flutters about this pen shooting arrows that turn people into swine. Fight a Melee Combat with a cue pig. The cue pig's attributes are Arms: 6, Magic: 4, Craft: 2, Vitae: 3. At the start of any Melee Combat the cue pig is in, if it is the first Combat the cue pig has been in this turn, roll a die. If the die roll is equal to or greater than your Vitae, your Arms and Magic become 2 until the cue pig has fallen or if you choose to end Combat with the cue pig. If the cue pig has fallen due to Combat with you, gain a sow bow. A sow bow is an Item. If you have the sow bow at the start of any Combat, you may choose to lose the sow bow. If so, roll a die. If the die roll is equal to or greater than the Vitae of the monster in the Combat, the Arms and Magic of the monster become 2 until the monster has fallen or if you choose to end Combat with the monster.
4 = Scrawled in the mud are the words to an incantation for some circe magic. Roll a die. If the die roll is less than your Magic, gain oink. Oink is a Spell. Oink may be used at the start of any Melee Combat. When used, roll a die. If the die roll is equal to or greater than the Vitae of the monster in the Melee Combat, the Arms and Magic of the monster become 2 until the monster has fallen or if you choose to end Combat with the monster.
5 = The pigs of this pen unwittingly carry the curse of circe around with them. Fight a Melee Combat with a pen pig. The pen pig's attributes are Arms: 5, Magic: 3, Craft: 1, Vitae: 3. At the start of any Melee Combat with the pen pig, roll two dice. If the die roll is 2 or 12, your Arms and Magic become 2 for that Melee Combat only.
6 = A gang of pigmen wielding pointy sticks tend to the pigs of this pen. Fight a Melee Combat with a pig sticker. The pig sticker's attributes are Arms: 4, Magic: 2, Craft: 2, Vitae: 2. If you receive a Wound due to Melee Combat with the pig sticker and your Arms is 2, roll a die. If the die roll is 4, 5, or 6, receive 1 additional Wound.
7 = The magical fences and muddy expanses of this wide range pig pen make it difficult to escape. If you choose, roll two dice. If the die roll is 7 or 11, your turn ends and your next turn will begin on The Circe Isle; Proceed to that page if so.
8 = A group of pigman mages wielding shocking staves keep the pigs of this pen in line. Fight a Magical Combat with a pig keeper. The pig keeper's attributes are Arms: 2, Magic: 4, Craft: 2, Vitae: 2. If you receive a Wound due to Magical Combat with the pig keeper and your Magic is 2, roll a die. If the die roll is 4, 5, or 6, receive 1 additional Wound.
9 = Some of the pigs of this pen have been magically imbued with circe sorcery. Fight a Magical Combat with a wiz pig. The wiz pig's attributes are Arms: 3, Magic: 5, Craft: 1, Vitae: 3. At the start of any Magical Combat with the wiz pig, roll two dice. If the die roll is 2 or 12, your Arms and Magic become 2 for that Magical Combat only.
10 = A talking pig tells you the words to a circe magic spell. Roll a die. If the die roll is less than your Magic, gain swine. Swine is a Spell. Swine may be used at the start of any Magical Combat. When used, roll a die. If the die roll is equal to or greater than the Vitae of the monster in the Magical Combat, the Arms and Magic of the monster become 2 until the monster has fallen or if you choose to end Combat with the monster.
11 = A pig has been imbued with so much circe magic that it has swelled to a very big size. Fight a Magical Combat with a big pig. The big pig's attributes are Arms: 4, Magic: 6, Craft: 2, Vitae: 3. At the start of any Magical Combat the big pig is in, if it is the first Combat the big pig has been in this turn, roll a die. If the die roll is equal to or greater than your Vitae, your Arms and Magic become 2 until the big pig has fallen or if you choose to end Combat with the big pig. If the big pig has fallen due to Combat with you, gain porker. Porker is a Spell. Porker may be used at the start of any Combat. When used, roll a die. If the die roll is equal to or greater than the Vitae of the monster in the Combat, the Arms and Magic of the monster become 2 until the monster has fallen or if you choose to end Combat with the monster.
12 = The pigs and pigmen of this pen are all bossed around by a huge hog with a voracious appetite. Roll a die. If the die roll is 1, 2, or 3, fight a Magical Combat with a boss hog. If the die roll is 4, 5, or 6, fight a Melee Combat with a boss hog. The boss hog's attributes are Arms: 7, Magic: 7, Craft: 3, Vitae: 4. You cannot use a circe wand or a sow bow in Combat with the boss hog. You cannot use the Spells oink, swine, or porker in Combat with the boss hog. If you receive a Wound due to Combat with the boss hog, roll two dice. If the die roll is greater than the total of your Arms plus your Magic, receive 1 additional Wound. If the boss hog has fallen due to Combat with you, gain a swine pearl, unless you have a swine pearl. A swine pearl is an Item. You may use the swine pearl whenever you make a die roll involving Vitae. If so, reroll the die roll once, but you must accept the reroll as the die roll. The reroll cannot be rerolled; Ignore any instructions denoting otherwise. You may not use the swine pearl more than once per turn.
Unless you rolled a 7 and returned to The Circe Isle, after your pig pen encounter, your turn ends and the next turn will begin in The Pig Pen; Stay on this page if so.
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