The Nether Realm
Your turn begins in The Nether Realm.
Roll two dice for what you encounter within this realm of nether:
2 = Sitting upon a mound of nether looms the beautiful and majestic queen of the nether realm. If you choose, fight a Melee Combat with a nether queen. The nether queen's attributes are Arms: 5, Magic: 5, Craft: 5, Vitae: 5. You cannot end Combat with the nether queen unless it has fallen. If the nether queen has fallen due to Melee Combat with you, heal all Wounds you received due to Combat with the nether queen, then gain a queen nether. A queen nether is an Ally. If you have the queen nether at the start of any Melee Combat, you may choose to have the monster in that Melee Combat with you fight a Melee Combat with the queen nether first. The queen nether's attributes are Arms: 5, Magic: 5, Craft: 5, Vitae: 5. If the monster has fallen due to Combat with the queen nether, the Combat with you does not occur and you gain the Melee XP as though the monster had fallen due to Combat with you, then lose the queen nether. If the queen nether has fallen due to Combat with the monster, lose the queen nether, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the queen nether. If neither the queen nether nor the monster has fallen due to the Combat between them, another Combat with the queen nether and the monster occurs, with the queen nether and the monster retaining any Wounds they received due to Combat with each other.
3 = A triad of mischievous nethers attempt to trick you into entering a part of this realm that is lethal. Roll two dice. If the die roll is greater than your Arms, roll another die. You receive a number of Wounds equal to that die roll divided by two (round up).
4 = An ancient nether offers to show you a nether spell for powering up nether monsters. If you choose, roll two dice. If the die roll is equal to or less than the total of your Arms plus your Craft, gain nethersurge. Nethersurge is a Spell. You may use nethersurge at the start of any Melee Combat between any monster and an Ally of yours with the word 'nether' in it's name. When used, increase the Arms of that Ally of yours with the word 'nether' in it's name by an amount equal to it's Magic for that Melee Combat only. You may not use more than 1 nethersurge per Combat.
5 = A soldier of the nether realm appears before you then challenges you to a duel. If you choose, fight a Melee Combat with a nether soldier. The nether soldier's attributes are Arms: 3, Magic: 3, Craft: 3, Vitae: 3. You cannot end Combat with the nether soldier unless it has fallen. If the nether soldier has fallen due to Melee Combat with you, heal all Wounds you received due to Combat with the nether soldier, then gain a soldier nether. A soldier nether is an Ally. If you have the soldier nether at the start of any Melee Combat, you may choose to have the monster in that Melee Combat with you fight a Melee Combat with the soldier nether first. The soldier nether's attributes are Arms: 3, Magic: 3, Craft: 3, Vitae: 3. If the monster has fallen due to Combat with the soldier nether, the Combat with you does not occur and you gain the Melee XP as though the monster had fallen due to Combat with you, then lose the soldier nether. If the soldier nether has fallen due to Combat with the monster, lose the soldier nether, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the soldier nether. If neither the soldier nether nor the monster has fallen due to the Combat between them, another Combat with the soldier nether and the monster occurs, with the soldier nether and the monster retaining any Wounds they received due to Combat with each other.
6 = Numerous nethers that are easily made into servants shuffle around this realm of nether. If you choose, fight a Melee Combat with a nether servant. The nether servant's attributes are Arms: 1, Magic: 1, Craft: 1, Vitae: 1. You cannot end Combat with the nether servant unless it has fallen. If the nether servant has fallen due to Melee Combat with you, heal all Wounds you received due to Combat with the nether servant, then gain a servant nether. A servant nether is an Ally. If you have the servant nether at the start of any Melee Combat, you may choose to have the monster in that Melee Combat with you fight a Melee Combat with the servant nether first. The servant nether's attributes are Arms: 1, Magic: 1, Craft: 1, Vitae: 1. If the monster has fallen due to Combat with the servant nether, the Combat with you does not occur and you gain the Melee XP as though the monster had fallen due to Combat with you, then lose the servant nether. If the servant nether has fallen due to Combat with the monster, lose the servant nether, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the servant nether. If neither the servant nether nor the monster has fallen due to the Combat between them, another Combat with the servant nether and the monster occurs, with the servant nether and the monster retaining any Wounds they received due to Combat with each other.
7 = You reach a nexus point between the nether realm and your world, which you can use to go back. If you choose, roll two dice. If the die roll is less than your Arms, your turn ends and the next turn will begin at The Haunted Heath; Proceed to that page if so.
8 = Many minions of nether travel this realm and will contract under those that deeat them in a duel. If you choose, fight a Melee Combat with a nether minion. The nether minion's attributes are Arms: 2, Magic: 2, Craft: 2, Vitae: 2. You cannot end Combat with the nether minion unless it has fallen. If the nether minion has fallen due to Melee Combat with you, heal all Wounds you received due to Combat with the nether minion, then gain a minion nether. A minion nether is an Ally. If you have the minion nether at the start of any Melee Combat, you may choose to have the monster in that Melee Combat with you fight a Melee Combat with the minion nether first. The minion nether's attributes are Arms: 2, Magic: 2, Craft: 2, Vitae: 2. If the monster has fallen due to Combat with the minion nether, the Combat with you does not occur and you gain the Melee XP as though the monster had fallen due to Combat with you, then lose the minion nether. If the minion nether has fallen due to Combat with the monster, lose the minion nether, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the minion nether. If neither the minion nether nor the monster has fallen due to the Combat between them, another Combat with the minion nether and the monster occurs, with the minion nether and the monster retaining any Wounds they received due to Combat with each other.
9 = Before you materializes a master magi of the nether realm known as a mancer. If you choose, fight a Melee Combat with a nether mancer. The nether mancer's attributes are Arms: 4, Magic: 4, Craft: 4, Vitae: 4. You cannot end Combat with the nether mancer unless it has fallen. If the nether mancer has fallen due to Melee Combat with you, heal all Wounds you received due to Combat with the nether mancer, then gain a mancer nether. A mancer nether is an Ally. If you have the mancer nether at the start of any Melee Combat, you may choose to have the monster in that Melee Combat with you fight a Melee Combat with the mancer nether first. The mancer nether's attributes are Arms: 4, Magic: 4, Craft: 4, Vitae: 4. If the monster has fallen due to Combat with the mancer nether, the Combat with you does not occur and you gain the Melee XP as though the monster had fallen due to Combat with you, then lose the mancer nether. If the mancer nether has fallen due to Combat with the monster, lose the mancer nether, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the mancer nether. If neither the mancer nether nor the monster has fallen due to the Combat between them, another Combat with the mancer nether and the monster occurs, with the mancer nether and the monster retaining any Wounds they received due to Combat with each other.
10 = An eldritch nether offers to show you an incantation for some powerful nether magic. If you choose, roll two dice. If the die roll is less than the total of your Arms plus your Craft, gain netherwrack. Netherwrack is a Spell. You may use netherwrack at the start of any Melee Combat between any monster and an Ally of yours with the word 'nether' in it's name. If the Arms of the Ally with the word 'nether' in it's name is equal to or greater than the Arms of the monster in the Melee Combat that netherwrack was used at the start of, that monster receives a number of Wounds equal to the Vitae divided by two (round up) of the Ally with the word 'nether' in it's name. You may not use more than 1 netherwrack per turn.
11 = Before you appears a muddy pool that you are sure leads back to the haunted heath you came from. If you choose, roll a die. If the die roll is less than your Arms, your turn ends and the next turn will begin at The Haunted Heath; Proceed to that page if so.
12 = Sitting on a ghastly throne of nether floats the powerful and noble king of the nether realm. If you choose, fight a Melee Combat with a nether king. The nether king's attributes are Arms: 6, Magic: 6, Craft: 6, Vitae: 6. You cannot end Combat with the nether king unless it has fallen. If the nether king has fallen due to Melee Combat with you, heal all Wounds you received due to Combat with the nether king, then gain a king nether. A king nether is an Ally. If you have the king nether at the start of any Melee Combat, you may choose to have the monster in that Melee Combat with you fight a Melee Combat with the king nether first. The king nether's attributes are Arms: 6, Magic: 6, Craft: 6, Vitae: 6. If the monster has fallen due to Combat with the king nether, the Combat with you does not occur and you gain the Melee XP as though the monster had fallen due to Combat with you, then lose the king nether. If the king nether has fallen due to Combat with the monster, lose the king nether, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the king nether. If neither the king nether nor the monster has fallen due to the Combat between them, another Combat with the king nether and the monster occurs, with the king nether and the monster retaining any Wounds they received due to Combat with each other.
Unless you rolled a 7 or 11 and returned to The Haunted Heath, after your nether realm encounter ends, your turn ends and the next turn will begin in The Nether Realm; Stay on this page if so.
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