The Mirror World

Your turn begins in The Mirror World.

Roll two dice for what you encounter while in the mirror world:


2 = Unfortunately, you must fight a mirror duplicate of yourself to the death. Roll a die. If the die roll is 1, 2, or 3, fight a Melee Combat with a mirror nemesis. If the die roll is 4, 5, or 6, fight a Magical Combat with a mirror nemesis. The mirror nemesis has special attributes: It's Arms equals your Arms, it's Magic equals your Magic, it's Craft equals your Craft, and it's Vitae equals your Vitae. You cannot end Combat with the mirror nemesis unless it has fallen. If the mirror nemesis has fallen due to Combat with you, heal all Wounds you received due to Combat with the mirror nemesis, then gain a mirror deuce. A mirror deuce is an Ally. If you have a mirror deuce at the start of any Combat, you may choose to have the monster in that Combat with you fight a Combat with the mirror deuce first. The kind of Combat the mirror deuce fights with the monster will be of the same kind you would have fought with the monster. The mirror deuce has special attributes: It's Arms equals the monster's Arms, it's Magic equals the monster's Magic, it's Craft equals the monster's Craft, and it's Vitae equals the monster's Vitae. If the monster has fallen due to Combat with the mirror deuce, the Combat with you does not occur and you gain the appropriate XP as though the monster had fallen due to Combat with you. If the mirror deuce has fallen due to Combat with the monster, lose the mirror deuce, then the Combat with you and the monster occurs, with the monster retaining all Wounds it received due to Combat with the mirror deuce. If neither the mirror deuce nor the monster has fallen due to the Combat between them, another Combat of the same kind occurs with the mirror deuce and the monster, with the mirror deuce and the monster retaining any Wounds they received due to Combat with each other.


3 = An exact mirror double of yourself challenges you to a battle of magic. Fight a Magical Combat with a mirror dopple. The mirror dopple has special attributes: It's Arms equals your Arms, it's Magic equals your Magic, it's Craft equals your Craft, and it's Vitae equals your Vitae. If the mirror dopple has fallen due to Combat with you, heal all Wounds you received due to Combat with the mirror dopple, then gain a mirror twin. A mirror twin is an Ally. If you have a mirror twin at the start of any Combat, you may choose to have the monster in that Combat with you fight a Combat with the mirror twin first. The kind of Combat the mirror twin fights with the monster will be of the same kind you would have fought with the monster. The mirror twin has special attributes: It's Arms equals the monster's Arms, it's Magic equals the monster's Magic, it's Craft equals the monster's Craft, and it's Vitae equals the monster's Vitae. If the monster has fallen due to Combat with the mirror twin, lose the mirror twin, then the Combat with you does not occur and you gain the appropriate XP as though the monster had fallen due to Combat with you. If the mirror twin has fallen due to Combat with the monster, lose the mirror twin, then the Combat with you and the monster occurs, with the monster healing all Wounds it received due to Combat with the mirror twin. If neither the mirror twin nor the monster has fallen due to the Combat between them, another Combat of the same kind occurs with the mirror twin and the monster, with the mirror twin and the monster retaining any Wounds they received due to Combat with each other.


4 = A mirror mage tries to teach you a powerful mirror spell. Roll a die. If the die roll is equal to or less than your Arms, gain deflect. Deflect is a Spell. You may use deflect at any time you receive a Wound due to a Melee Combat. When used, you do not receive the Wound, and the monster in that Melee Combat receives 1 Wound. You may not use more than 1 deflect per Wound per Combat.


5 = A dreaded and deadly mirror demon manifests before you. Fight a Magical Combat with a mirror demon. The mirror demon's attributes are Arms: 2, Magic: 4, Craft: 2, Vitae: 2. If the mirror demon receives a Wound due to a Magical Combat with you, roll a die. If the die roll is 3 or 6, the mirror demon does not receive the Wound, and you receive 1 Wound.


6 = Numerous mirror images roam about this mirror world. Fight a Melee Combat with a mirror image. The mirror image's attributes are Arms: 2, Magic: 1, Craft: 1, Vitae: 1. If the mirror image receives a Wound due to a Melee Combat with you, roll a die. If the die roll is 2, 4, or 6, the mirror image does not receive the Wound, and you receive 1 Wound.


7 = You spot what appears to be a magical portal back to the real world. If you choose, roll two dice. If the die roll is 7 or 11, your turn ends and your next turn will begin in The Manor House; Proceed to that page if so.


8 = Numerous mirror mages wander around this mirror world. Fight a Magical Combat with a mirror mage. The mirror mage's attributes are Arms: 1, Magic: 2, Craft: 1, Vitae: 1. If the mirror mage receives a Wound due to a Magical Combat with you, roll a die. If the die roll is 2, 4, or 6, the mirror mage does not receive the Wound, and you receive 1 Wound.


9 = A deadly and dreaded mirror devil materializes before you. Fight a Melee Combat with a mirror devil. The mirror devil's attributes are Arms: 4, Magic: 2, Craft: 2, Vitae: 2. If the mirror devil receives a Wound due to a Melee Combat with you, roll a die. If the die roll is 3 or 6, the mirror devil does not receive the Wound, and you receive 1 Wound.


10 = A mirror image tries to teach you some powerful mirror magic. Roll a die. If the die roll is equal to or less than your Magic, gain reflect. Reflect is a Spell. You may use reflect at any time you receive a Wound due to a Magical Combat. When used, you do not receive the Wound, and the monster in that Magical Combat receives 1 Wound. You may not use more than 1 reflect per Wound per Combat.


11 = An exact mirror double of yourself challenges you to a battle of might. Fight a Melee Combat with a mirror double. The mirror double has special attributes: It's Arms equals your Arms, it's Magic equals your Magic, it's Craft equals your Craft, and it's Vitae equals your Vitae. If the mirror double has fallen due to Combat with you, heal all Wounds you received due to Combat with the mirror double, then gain a mirror twin. A mirror twin is an Ally. If you have a mirror twin at the start of any Combat, you may choose to have the monster in that Combat with you fight a Combat with the mirror twin first. The kind of Combat the mirror twin fights with the monster will be of the same kind you would have fought with the monster. The mirror twin has special attributes: It's Arms equals the monster's Arms, it's Magic equals the monster's Magic, it's Craft equals the monster's Craft, and it's Vitae equals the monster's Vitae. If the monster has fallen due to Combat with the mirror twin, lose the mirror twin, then the Combat with you does not occur and you gain the appropriate XP as though the monster had fallen due to Combat with you. If the mirror twin has fallen due to Combat with the monster, lose the mirror twin, then the Combat with you and the monster occurs, with the monster healing all Wounds it received due to Combat with the mirror twin. If neither the mirror twin nor the monster has fallen due to the Combat between them, another Combat of the same kind occurs with the mirror twin and the monster, with the mirror twin and the monster retaining any Wounds they received due to Combat with each other.


12 = The lord of the mirror world is not pleased to find you in his domain. Fight a Magical Combat with a mirror master. The mirror master's attributes are Arms: 6, Magic: 6, Craft: 6, Vitae: 6. If the mirror master receives a Wound due to Combat with you, roll a die. If the die roll is 6, the mirror master does not receive the Wound, and you receive 1 Wound. If the mirror master has fallen due to Combat with you, gain a magic mirror. A magic mirror is an Item and a weapon. If you have the magic mirror at the start of any Combat with a monster, and it is the first Combat you have been in with the monster that turn, you may choose to roll two dice. If the die roll is equal to or less than your Magic, that monster must fight a Combat with a mirror twin first. The kind of Combat the mirror twin fights with the monster will be of the same kind you would have fought with the monster. The mirror twin has special attributes: It's Arms equals the monster's Arms, it's Magic equals the monster's Magic, it's Craft equals the monster's Craft, and it's Vitae equals the monster's Vitae. If the monster has fallen due to Combat with the mirror twin, the Combat with you does not occur and you gain the appropriate XP as though the monster had fallen due to Combat with you. If the mirror twin has fallen due to Combat with the monster, the Combat with you and the monster occurs, with the monster healing all Wounds it received due to Combat with the mirror twin. If neither the mirror twin nor the monster has fallen due to the Combat between them, another Combat of the same kind occurs with the mirror twin and the monster, with the mirror twin and the monster retaining any Wounds they received due to Combat with each other.


Unless you rolled a 7 and returned to The Manor House, after your mirror world encounter ends, your turn ends and the next turn will begin in The Mirror World; Stay on this page.


The Manor House

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