The Foggy Creek
Your turn begins at The Foggy Creek.
Roll two dice for what you encounter while exploring the foggy creek:
2 = You discover the elusive creature of foggy creek as it is moving about it's swampy domain. If you have 2 or more foggy tokens, roll two dice. If the die roll is equal to or less than the number of foggy tokens you have, fight a Melee Combat with a foggy creek creature. The foggy creek creature's attributes are Arms: 12, Magic: 12, Craft: 6, Vitae: 6. At the start of any Melee Combat the foggy creek creature is in, increase your Arms by an amount equal to the number of foggy tokens you have. If you receive a Wound due to Melee Combat with the foggy creek creature, roll a die. If the die roll is 6, receive 1 additional Wound. If the foggy creek creature receives a Wound due to Melee Combat with you, roll a die. If the die roll is 6, the foggy creek creature does not receive the Wound. If the foggy creek creature has fallen due to Melee Combat with you, lose all the foggy creek tokens you have, then increase your Arms by 1. Once an adventurer's Arms has been increased by 1 due to Melee Combat with the foggy creek creature, Arms cannot be increased by 1 again due to Melee Combat with the foggy creek creature and Magic cannot be increased by 1 due to Magical Combat with the foggy creek creature for the rest of the game for that adventurer.
3 = Mired deep in the foggy bottoms of the creek is a special blade for battling beasts. Roll two dice, unless you have a foggy blade. If the die roll is less than the total of your Arms plus your Craft, gain a foggy blade. A foggy blade is an Item and a weapon. If you have the foggy blade at the start of any Combat with a monster with the word 'foggy' in it's name, roll a die. If the die roll is 1, 2, 3, or 4, increase your Arms by 1 for that Combat only. If the die roll is 5 or 6, increase your Arms by 2 for that Combat only. If you have the foggy blade, and a monster with the word 'foggy' in it's name receives a Wound due to Melee Combat with you, roll a die. If the die roll is 5 or 6, that monster receives 1 additional Wound.
4 = You find an abandoned camp site that may hold a clue for hunting the creature of foggy creek. Roll a die. If the die roll is less than your Craft, gain a foggy token. A foggy token is an Item. A foggy token does not count towards the number of Items you may have. If you have the foggy token at the start of a turn on a page other than The Foggy Creek, lose the foggy token.
5 = You ask some of the brutish locals if they hold any clues for hunting the creature of foggy creek. Roll a die. If the die roll is less than your Arms, gain a foggy token. A foggy token is an Item. A foggy token does not count towards the number of Items you may have. If you have the foggy token at the start of a turn on a page other than The Foggy Creek, lose the foggy token.
6 = Beasts of all sizes and shapes swarm about this foggy creek. Fight a Melee Combat with a foggy beast. The foggy beast's attributes are Arms: 3, Magic: 3, Craft: 1, Vitae: 3. Roll a die. If the die roll is 1, 2, or 3, increase the foggy beast's Arms by 1. If the die roll is 4 or 5, increase the foggy beast's Arms by 2. If the die roll is 6, increase the foggy beast's Arms by 3.
7 = Roll a die. If the die roll is 1, 2, or 3, a local healer helps out hunters searching for the creature of foggy creek. Pay 1 Gold or 1 foggy token to heal 1 Wound. If the die roll is 4, 5, or 6, numerous natural hazards make this fog-enshrouded creek a dangerous place. Roll a die. If that die roll is 2 and your Arms is less than 5, receive 1 Wound. If that die roll is 3 and your Magic is less than 5, receive 1 Wound. If that die roll is 4 and your Craft is less than 4, receive 1 Wound. If that die roll is 5 and your Vitae is less than 5, receive 1 Wound.
8 = Critters of all shapes and sizes swim about this foggy creek. Fight a Magical Combat with a creek critter. The creek critter's attributes are Arms: 3, Magic: 3, Craft: 1, Vitae: 3. Roll a die. If the die roll is 1, 2, or 3, increase the creek critter's Magic by 1. If the die roll is 4 or 5, increase the creek critter's Magic by 2. If the die roll is 6, increase the creek critter's Magic by 3.
9 = You come upon a mystical tracking device that may hold a clue for hunting the creature of foggy creek. Roll a die. If the die roll is less than your Magic, gain a foggy token. A foggy token is an Item. A foggy token does not count towards the number of Items you may have. If you have the foggy token at the start of a turn on a page other than The Foggy Creek, lose the foggy token.
10 = You find the shack of an old man who might hold a clue for hunting the creature of foggy creek. Roll a die. If the die roll is less than your Vitae, gain a foggy token. A foggy token is an Item. A foggy token does not count towards the number of Items you may have. If you have the foggy token at the start of a turn on a page other than The Foggy Creek, lose the foggy token.
11 = Glistening in the fog of the creek is a special knife for magically cutting up critters. Roll two dice, unless you have a creek knife. If the die roll is less than the total of your Magic plus your Craft, gain a creek knife. A creek knife is an Item and a weapon. If you have the creek knife at the start of any Magical Combat with a monster with the word 'creek' in it's name, roll a die. If the die roll is 1, 2, 3, or 4, increase your Magic by 1 for that Magical Combat only. If the die roll is 5 or 6, increase your Magic by 2 for that Magical Combat only. If you have the creek knife, and a monster with the word 'creek' in it's name receives a Wound due to Magical Combat with you, roll a die. If the die roll is 5 or 6, that monster receives 1 additional Wound.
12 = You find the hidden den of the elusive foggy creek creature. If you have 2 or more foggy tokens, roll two dice. If the die roll is equal to or less than the number of foggy tokens you have, fight a Magical Combat with a foggy creek creature. The foggy creek creature's attributes are Arms: 12, Magic: 12, Craft: 6, Vitae: 6. At the start of any Magical Combat the foggy creek creature is in, increase your Magic by an amount equal to the number of foggy tokens you have. If you receive a Wound due to Magical Combat with the foggy creek creature, roll a die. If the die roll is 6, receive 1 additional Wound. If the foggy creek creature receives a Wound due to Magical Combat with you, roll a die. If the die roll is 6, the foggy creek creature does not receive the Wound. If the foggy creek creature has fallen due to Magical Combat with you, lose all the foggy creek tokens you have, then increase your Magic by 1. Once an adventurer's Magic has been increased by 1 due to Magical Combat with the foggy creek creature, Magic cannot be increased by 1 again due to Magical Combat with the foggy creek creature and Arms cannot be increased by 1 due to Melee Combat with the foggy creek creature for the rest of the game for that adventurer.
After your foggy creek encounter ends, you must choose between staying in The Foggy Creek or going back to The Mystery Marsh. If you choose to stay in The Foggy Creek, your turn ends and the next turn will begin in The Foggy Creek; Stay on this page if so. If you choose to return to The Mystery Marsh, your turn ends and the next turn will begin in The Mystery Marsh; Proceed to that page if so.
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