The Ethereal Plane
Your turn begins in The Ethereal Plane.
Roll two dice for what you encounter while traversing the ethereal plane:
2 = Manifesting herself in giant cloud form is a grand queen of ether wearing a tiara and wielding a balance. If you choose, fight a Magical Combat with an ethereal queen. The ethereal queen's attributes are Arms: 2, Magic: 7, Craft: 5, Vitae: 7. You cannot end Combat with the ethereal queen unless it has fallen. If the ethereal queen has fallen due to Magical Combat with you, heal all Wounds you received due to Combat with the ethereal queen, then gain an ether queen. An ether queen is an Ally. If you have the ether queen at the start of any Magical Combat, you may choose to have the monster in that Magical Combat with you fight a Magical Combat with the ether queen first. The ether queen's attributes are Arms: 2, Magic: 7, Craft: 5, Vitae: 7. If the monster has fallen due to Combat with the ether queen, the Combat with you does not occur and you gain the Magical XP as though the monster had fallen due to Combat with you, then lose the ether queen. If the ether queen has fallen due to Combat with the monster, lose the ether queen, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the ether queen. If neither the ether queen nor the monster has fallen due to the Combat between them, another Combat with the ether queen and the monster occurs, with the ether queen and the monster retaining any Wounds they received due to Combat with each other.
3 = Threatening to rip your spirit form asunder, an astral storm rages through this pocket of the plane of ethereals. Roll two dice. If the die roll is greater than your Magic, receive a number of Wounds equal to the die roll minus your Magic.
4 = The ethereal spirit of a wise man teaches you an ancient incantation of ether magic. If you choose, roll two dice. If the die roll is equal to or less than the total of your Magic plus your Vitae, gain ether. Ether is a Spell. You may use ether at the start of any Magical Combat between any monster and an Ally of yours with the word 'ether' in it's name. When used, that Magical Combat becomes a Melee Combat instead. Increase the Arms of that Ally of yours with the word 'ether' in it's name by an amount equal to it's Magic for that Melee Combat only. You may not use more than 1 ether per Combat.
5 = You have floated into the cloudy domain of a noble duke among the ethereals. If you choose, fight a Magical Combat with an ethereal duke. The ethereal duke's attributes are Arms: 1, Magic: 5, Craft: 4, Vitae: 5. You cannot end Combat with the ethereal duke unless it has fallen. If the ethereal duke has fallen due to Magical Combat with you, heal all Wounds you received due to Combat with the ethereal duke, then gain an ether duke. An ether duke is an Ally. If you have the ether duke at the start of any Magical Combat, you may choose to have the monster in that Magical Combat with you fight a Magical Combat with the ether duke first. The ether duke's attributes are Arms: 1, Magic: 5, Craft: 4, Vitae: 5. If the monster has fallen due to Combat with the ether duke, the Combat with you does not occur and you gain the Magical XP as though the monster had fallen due to Combat with you, then lose the ether duke. If the ether duke has fallen due to Combat with the monster, lose the ether duke, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the ether duke. If neither the ether duke nor the monster has fallen due to the Combat between them, another Combat with the ether duke and the monster occurs, with the ether duke and the monster retaining any Wounds they received due to Combat with each other.
6 = Floating before you is a knight in ethereal armor wielding a lance made of ether. If you choose, fight a Magical Combat with an ethereal knight. The ethereal knight's attributes are Arms: 1, Magic: 4, Craft: 3, Vitae: 4. You cannot end Combat with the ethereal knight unless it has fallen. If the ethereal knight has fallen due to Magical Combat with you, heal all Wounds you received due to Combat with the ethereal knight, then gain an ether knight. An ether knight is an Ally. If you have the ether knight at the start of any Magical Combat, you may choose to have the monster in that Magical Combat with you fight a Magical Combat with the ether knight first. The ether knight's attributes are Arms: 1, Magic: 4, Craft: 3, Vitae: 4. If the monster has fallen due to Combat with the ether knight, the Combat with you does not occur and you gain the Magical XP as though the monster had fallen due to Combat with you, then lose the ether knight. If the ether knight has fallen due to Combat with the monster, lose the ether knight, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the ether knight. If neither the ether knight nor the monster has fallen due to the Combat between them, another Combat with the ether knight and the monster occurs, with the ether knight and the monster retaining any Wounds they received due to Combat with each other.
7 = You must concentrate hard to keep your spirit form floating through this plane of ether. Roll a die. If the die roll is greater than your Magic, or if you choose, your turn ends and the next turn will begin at The Circus; Proceed to that page if so.
8 = You cross paths with a random spirit drifting through the cloudy plane of the ethereals. If you choose, fight a Magical Combat with an ethereal drifter. The ethereal drifter's attributes are Arms: 1, Magic: 3, Craft: 3, Vitae: 3. You cannot end Combat with the ethereal drifter unless it has fallen. If the ethereal drifter has fallen due to Magical Combat with you, heal all Wounds you received due to Combat with the ethereal drifter, then gain an ether drifter. An ether drifter is an Ally. If you have the ether drifter at the start of any Magical Combat, you may choose to have the monster in that Magical Combat with you fight a Magical Combat with the ether drifter first. The ether drifter's attributes are Arms: 1, Magic: 3, Craft: 3, Vitae: 3. If the monster has fallen due to Combat with the ether drifter, the Combat with you does not occur and you gain the Magical XP as though the monster had fallen due to Combat with you, then lose the ether drifter. If the ether drifter has fallen due to Combat with the monster, lose the ether drifter, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the ether drifter. If neither the ether drifter nor the monster has fallen due to the Combat between them, another Combat with the ether drifter and the monster occurs, with the ether drifter and the monster retaining any Wounds they received due to Combat with each other.
9 = This particular pocket of the ethereal plane is ruled by a royal baron made of ether. If you choose, fight a Magical Combat with an ethereal baron. The ethereal baron's attributes are Arms: 1, Magic: 6, Craft: 4, Vitae: 6. You cannot end Combat with the ethereal baron unless it has fallen. If the ethereal baron has fallen due to Magical Combat with you, heal all Wounds you received due to Combat with the ethereal baron, then gain an ether baron. An ether baron is an Ally. If you have the ether baron at the start of any Magical Combat, you may choose to have the monster in that Magical Combat with you fight a Magical Combat with the ether baron first. The ether baron's attributes are Arms: 1, Magic: 6, Craft: 4, Vitae: 6. If the monster has fallen due to Combat with the ether baron, the Combat with you does not occur and you gain the Magical XP as though the monster had fallen due to Combat with you, then lose the ether baron. If the ether baron has fallen due to Combat with the monster, lose the ether baron, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the ether baron. If neither the ether baron nor the monster has fallen due to the Combat between them, another Combat with the ether baron and the monster occurs, with the ether baron and the monster retaining any Wounds they received due to Combat with each other.
10 = A mysterious mage made of ether shows you a powerful invocation of ethereal magic. If you choose, roll two dice. If the die roll is less than the total of your Magic plus your Vitae, gain eal. Eal is a Spell. You may use eal at the start of any Magical Combat between any monster and an Ally of yours with the word 'ether' in it's name. If the Magic of the Ally with the word 'ether' in it's name is equal to or greater than the Magic of the monster in the Magical Combat that eal was used at the start of, that monster receives a number of Wounds equal to the Vitae of the Ally with the word 'ether' in it's name, then lose that Ally with the word 'ether' in it's name. You may not use more than 1 eal per turn.
11 = You have lost your way in this cloudy plane of ether and may have to return back to your physical form. Roll two dice. If the die roll is greater than your Magic, of if you choose, your turn ends and the next turn will begin at The Circus; Proceed to that page if so.
12 = Manifesting himself in giant cloud form is a great king of ether wearing a crown and wielding a scepter. If you choose, fight a Magical Combat with an ethereal king. The ethereal king's attributes are Arms: 2, Magic: 8, Craft: 5, Vitae: 8. You cannot end Combat with the ethereal king unless it has fallen. If the ethereal king has fallen due to Magical Combat with you, heal all Wounds you received due to Combat with the ethereal king, then gain an ether king. An ether king is an Ally. If you have the ether king at the start of any Magical Combat, you may choose to have the monster in that Magical Combat with you fight a Magical Combat with the ether king first. The ether king's attributes are Arms: 2, Magic: 8, Craft: 5, Vitae: 8. If the monster has fallen due to Combat with the ether king, the Combat with you does not occur and you gain the Magical XP as though the monster had fallen due to Combat with you, then lose the ether king. If the ether king has fallen due to Combat with the monster, lose the ether king, then the Combat with you and the monster occurs, with the monster retaining any Wounds it received due to Combat with the ether king. If neither the ether king nor the monster has fallen due to the Combat between them, another Combat with the ether king and the monster occurs, with the ether king and the monster retaining any Wounds they received due to Combat with each other.
Unless you rolled a 7 or 11 and returned to The Circus, after your ethereal plane encounter ends, your turn ends and the next turn will begin in The Ethereal Plane; Stay on this page if so.
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